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Blender animation with ipi studio
Blender animation with ipi studio










blender animation with ipi studio
  1. BLENDER ANIMATION WITH IPI STUDIO DRIVERS
  2. BLENDER ANIMATION WITH IPI STUDIO SOFTWARE
  3. BLENDER ANIMATION WITH IPI STUDIO PROFESSIONAL

  • And for more advanced users, “Recent files” caches previously used footage for quick access.
  • The “New Project” wizard has been added to speed the process for new users.
  • BLENDER ANIMATION WITH IPI STUDIO DRIVERS

    New support is available for the ASUS Xtion camera and the latest Windows drivers for Kinect. Video compression has been enhanced to provide higher compression ratios for handling large amounts of recorded video.Improved tracking accuracy overall, including optimization for female characters.New project file format like the iPi Video format with features dedicated to motion capture.A new actor appearance model and skeleton structure helps to improve the accuracy of tracking multiple actors, props, head, and hands.The iPi Soft Motion Capture System has just released version 2.0 with a number of features that help users get better results: The cleaner and more visible the performance, the easier it is to have a successful motion capture.īefore processing a scene, the footage, 3D environment, and rig must be matched up. Like the calibration process, if things don’t match up correctly at first, trying out new positions and running the tracking algorithm iteratively is the only way of massaging the region to get the best results. Occasionally, the tracking of the actor can confuse the position of the limbs and will need to be reoriented, but again, there are only a few steps. At which point, any tracks that are loaded can be checked for clarity of movement and processed for export. Luckily, as long as your cameras remain in the same position, you can save and reload calibration setup to skip a few steps.

    blender animation with ipi studio

    Criss-crossing over the interface to get your tracking footage synced up to the setup rig eventually becomes intuitive. The initial calibration process within iPi Studio does take a few steps. IPi Recorder reads the depth of the scene that the actor is in and records it.Īfter recording your tracks of motion data, iPi Studio steps in to process the footage into useable mocap animation for your character rig. Once everything is setup and you’re getting a good feedback of depth and position of your actor, recording the performance is just record, stop, and export to be processed in iPi Studio. Instructions for calibrating the setup and recording data is pretty straightforward and readily available on the iPi Soft site and Wiki. Setting up the cameras are pretty much plug and play, followed by positioning them for maximum data capture. The user interface for the iPi Recorder is a lot lighter than iPi Studio, focusing purely on controlling the positioning of the camera direction and giving feedback for readability of the actor in the environment. The iPi Recorder is the interface for working with either Playstation Eye, Xbox Kinect, or any other compatible motion capture camera. The iPi Soft Desktop Motion Markerless System is broken into two components, iPi Recorder and iPi Studio, that create a pipeline to getting mocap data into your character animation package of choice.

    BLENDER ANIMATION WITH IPI STUDIO PROFESSIONAL

    Putting it all together, this is a very attractive package for anyone needing a tool to add professional polish to their work without breaking the bank. It’s achievable just wearing regular clothes that allow the camera to identify where your limbs are located. The other really big bonus is that this data can be retrieved without having to put on one of those silly mocap bodysuits. The advent of devices like the PS Eye and Xbox Kinect, and making them available to the general consumer, have made it feasible for artists to leverage their ability to recognize human movement and convert it into data that can be plugged into a biped character.

    BLENDER ANIMATION WITH IPI STUDIO SOFTWARE

    IPi Soft’s combo software package of iPi Recorder and iPiStudio allows users to harness today’s latest camera technology to inexpensively generate motion capture data. To that end, the developers at iPi Soft have created a way to address those very issues. For the enthusiast that would love to access this kind of technology, the major barrier has been the cost, time, and space to be able to use these kinds of tools. Rather, a starting point or foundation for artists to accentuate aspects of a performance without recreating the wheel. This doesn’t mean that motion capture is a replacement to the artistry of an animator. To help in that endeavor, motion capture technology was created to take natural analog mobility and convert it into the digital space. It’s even more challenging when you consider viewing a computer generated world in which any sort of error is glaring based on the exactness of a 3D environment. MSRP: Express $295, Basic $595, Standard $1195įor anyone that is familiar with animating in 3D, or in 2D for that matter, it takes a long time to precisely nail a believable performance. Posted by Michael Muwanguzi on | 3 commentsĭescription: Markerless Desktop Motion Capture












    Blender animation with ipi studio